What I did in August
This month, I took a step back to reassess my long-term goals.
I often forget that becoming an independent game-dev is not about working 9-5. It's about becoming your best self... and expressing your creative visions to provide value for others.
And an indie, YOU are your great asset and liability- your ideas & its execution is your business model.
I adjusted my short-term goals to allow myself to execute ideas quicker as effectively as possible. This has alot of implications so lets get into it!
Last month, I picked up Deadbolt from the Steam Summer sale. I played for a few hours so far and I gotta say... it's pretty DAMN FUN!!.. and frustrating at times... *bangs keyboard*
Playing these kinds of indie games as an indie developer allows me to appreciate the minute details other gamers may not notice. Some details are unpolished eye sores to me, others are straight up genius.
I started streaming consistently on Twitch, primarily to improve my speaking skills. It allowed me to focus without distraction while communicating with viewers.
Thanks to those who stopped by, I ended up getting affiliated!
Although my experience with streaming has been nothing but positive, I doubt Ill be streaming in the long run. It gets quite draining afterwards & I'd rather spend my limited energy on long-form content (Tutorials/Blog/Etc). And even if I streamed games like a normal streamer, it would provide little to no value to my audience because I am NOT an entertainer! #monotonevoiceftw
As mentioned earlier in the post, I'm adjusting my plans to align with my long-term vision of becoming truly indie, truly free. No publishers, no partnerships, no strings attached. Yes, having collaborations in the future is something I WILL do forsure, no doubt about it. But to rely on them for any sort of monetary sustenance is not my cup of tea.
Soooo I'm halting development on my long term project, Stick Room, to spend more time producing shorter form content/resources/games. Maybe I'll make StickRoom into a small mobile game.. who knows?!
There are 3 main reasons for this:
1. Build up & diversify income sources to NOT rely on publisher funding or commissions.
2. Provide value to my audience on a consistent basis- give 80%, ask 20%
3. Overcome perfectionist tendencies
To start off, I've started working on this website! With so many social platforms & random ideas floating around, I needed a place to localize all my stuff. Blogging helps me get the raw ideas out of my head asap without having to worry about creating a polished video/animation about it.
Blogging also acts as a script for future Youtube videos which is something I desperately need. The last video I made took days of writing & rerecording which is time I dont have.
I've also started working on a this Slime platformer asset. I'm still unsure how often I'll be releasing polished resources like these in the future but it will be a great reference point to start from.
I took the leap of faith into the digital art world Janurary this year. This month, I took on one of my greatest fears... PIXEL ART COLORING. Since the dawn of my existence, I've DESPISED coloring things... don't ask me why because I don't know myself >_>
Here are the results of a few mornings of sketches!
It's not the best but it's a humbling starting point to look back on. (You should save your work as well. It's shocking to look back on your improvements, no matter how subtle they are. )
I made pivotal changes to my goals. As always, I'm unsure how things will turn out when turning a new corner but I DO know I am happier doing this. Creating educational and awesome content/stuff while expressing my creativity freely is what I'm all about.
Moving onto next month, I will continue to pursue happiness rather than random arbitrary goals. And I hope that I eventually stuble upon the one thing that "clicks" with me & my audience. Till then, Ill continue to push my comfort zone on a consistent basis!
That about does it for this post.
I hope you can pursue creativity & ultimately happiness as well!
Catch you on the next one you smexy people ;)