This monthly blog series will document my experiences, progress and failures as an indie-game developer. Whether you're a curious gamer stopping by or an aspiring game-dev, I hope that the transparency in these blogs will bring valuable insight and inspiration to you!
With that being said, lets jump right in.
What I did in June
Hey guys, jasontomlee here and welcome to the first episode of this Game-dev Progress... Income report..!
Since this is the first one, let me do a quick rundown on myself and the series. So to start off, Im a coder who uses GMS2 and have been specializing in animation and VFX for the past year or two. I love sharing and teaching what I learn when coding/animating so I have a few assets on Itch.io and plan to make tutorial content in the future.
I was quite inactive on all my social platforms this month. A majority of my posts were wip pieces of work so there was nothing too spicy to share. Im not too stressed about creating content soley for likes but I do need to post consistently on all platforms. Reposting my Twitter posts onto Instagram does not require extra work so I'll ensure that gets done next month.
Besides these monthly devlogs, I want to start posting at least bi-weekly. I'm aiming for 2 videos a month (spoiler alert: I posted 0 Lol).
This month, I worked about 110 hours and 40 hours on 'learning' new things.
Work is categorized as commissions, StickRoom (my personal project), and other side projects (like this blog post). This is basically 'productive' time that is spent to create things to bring value to the world.
A good chunk of my productive time is spent on commissions which is amazing in the short term but useless in the long-term.
Learning hours on the other hand, is time dedicated to learning or exercising a new craft to better myself as an individual.
I've started this habit around 2 years ago with some coding knowledge, no college degree, horrible writing, 0 books read, and no artistic/animation skill... basically nothing to my name! But this habit allowed me to overcome all mental hurdles to complete dozens of books, thousands of pages of writing and endless folders of animations.
Though I've improved over the years, there are still many skills I wish to learn- Digital art is one of them (starting 2020 January). Ive been studying this awesome fellow, Requin Colbalt, on twitter this month & my god... is he talented! I hope to get to his level of AWESOME one day so fingers crossed for that.
All in all, this month was a simple one.
Besides this Youtube video, I worked on commissions and StickRoom. Next month, I must avoid tunnel visioning on work by giving my other outlets some love.I'll be updating an old code asset (All-in-one Camera), start reposting my Twitter work on Instagram and put up something for my Patreon supporters.
That about does it for this blog post! Ill catch you on the next one & on Youtube since it's already out.
The next two blog posts are quite late but are already written, so Ill be seeing you guys REAL soon ;)